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The Bombay Intervention

Press M to mute.

Travel back in time and avert disaster.
Click timers to freeze events and change history.
Freeze 3 to the same number and country and complete one stage of the mission.
Your mission has 4 stages.
You have 2 minutes!

Be cautious... you only get one time machine.




The Bombay Intervention was a collaboration between Jason Mize and mildmojo (twitter, github, ld48) for Ludum Dare 28: You Only Get One. Please visit our submission page if you'd like to vote or leave us a comment.

Solemn Duties

Jason Mize: music, sfx, sweet title card, writing, game design
mildmojo: code, game design


You play as a time traveler, working your way through a spotted history on missions to clean up the worst of the (fictional) disasters. Your view of the past is through an event wall that shows you when events will occur during your trip. These events could be as mundane as a bus driver heading to work or as important as a world leader coming to power; you only know that patterns in the wall lead to catastrophes.

If you freeze several events in the same general place and time, you prune that timeline out of history. Prune enough contributing timelines and you'll find that the crisis collapses without causal support.

The original kernel of a game idea was inspired by the card game, Set.

Dynamic Music

The game features a dynamic soundtrack. There are three (THREE) original pieces of music, each of which has four parts. When you begin a mission, you only hear a single part. The other parts are selected at random and added to the soundscape when you complete a stage by making a match. We weren't sure it would work, but it's really exciting to hear in action.